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kottke.org posts about sounddesign

Wailing Pull Stars of Super Mario Galaxy

The latest installment of Super Mario has received plenty of notice for its revolutionary style of gameplay. But just as striking is the intricacy of its sound design. One convention of the game is a Pull Star, a floating anchor that Mario can grab with some sort of magical, musical force which, when activated emits a creepy, almost theremin-like wail, wavering just a bit before solemnly sliding down in pitch. This sound is one of those elemental formulas for touching an emotional soft spot. The other day I was playing a level with a series of Pull Stars in succession and my girlfriend implored me to stop, as it was making her sad, and not only because I’m a grown man playing a child’s video game. Here is an example of the Wailing Pull Star (and a taste of the very Vangelis-like score scattered throughout the game).

Also: via Boing Boing Gadgets, footage from a live orchestra scoring session for the game. Mario’s creator, Shigeru Miyamoto sits aside and supervises.

Also also: I noticed that the menu for selecting levels to play is a musical instrument in its own right, allowing the player to create melody with chord changes and everything. It’s a subtle touch.