kottke.org

...is a weblog about the liberal arts 2.0 edited by Jason Kottke since March 1998 (archives). You can read about me and kottke.org here. If you've got questions, concerns, or interesting links, send them along.

272 kottke.org posts about video games

 

Hedgehog Launch 2

I don't have time for a proper play, but the sequel to Hedgehog Launch is out. It's more of the same, only different. (thx, ben)

PS. In case you missed it on Friday, all the fun Flash games I post have their own page now: addictive Flash games. There it is, your whole day. Waiting to be ruined.

Shields of Gemland

Shields of Gemland is a fun Snood-like game. (via buzzfeed)

BTW, I've collected a bunch of the fun Flash games I post occasionally into a tag of their own: addictive Flash games. Hundreds of hours of fun, all on one page.

Javascript Nintendo emulator

This Javascript Nintendo emulator works amazingly well in Google Chrome. You can play Dr. Mario, Super Mario Bros., Tetris, The Legend of Zelda, etc.

I highly recommend you use Google Chrome to play JSNES. Thanks to its high performance canvas element, and a clever optimisation by Connor Dunn, it runs at full speed on modern computers. Mac builds are also available. Otherwise, it just about runs on Firefox 3.5 or Safari 4, but it's hardly playable.

We've come a long way from the days of the 5K Awards.

A Life Well Wasted podcast

A Life Well Wasted is a well-produced podcast about "video games and the people who love them", sort of a gaming version of Radiolab or This American Life. Each episode is accompanied by a limited edition poster designed by the awesome Olly Moss.

Update: The Bygone Bureau has an interview with A Life Well Wasted's creator, Robert Ashley.

Remastered Beatles albums

Today's the day: those meticulously remastered Beatles albums are available today. The Beatles version of Rock Band is out as well.

A game where upgrading is the game

The goal of the UPGRADE COMPLETE! game is to upgrade the game fully. (Yes, this game was inspired by Achievement Unlocked.)

This game has crummy graphics... UNTIL YOU UPGRADE THE GRAPHICS ENGINE! And no sound? UNTIL YOU BUY IT IN THE SHOP! And no mute button!? You guessed it, this game requires you to buy that as well!

Which seems a bit lame but then when you get into it a bit, it's a little less lame but the game is totally easy and it just takes some time to get through it and get everything. I guess what I'm trying to say is: I finished it.

CycloManiacs

CycloManiacs is Excitebike all grown up...it can drink alcohol and tie cherry stems in knots with its tongue. Warning: this is literally hours of fun. Hours.

Must Pop Words

Boggle + Tetris/Snood = Must Pop Words. This is difficult for poor typists like me. (via vsl)

Play Max Damage

Max Damage. You didn't want the rest of your afternoon, right?

New Super Mario Bros. Wii

Might have to dust off the Wii for this one: New Super Mario Bros. Wii.

Features include four-player collaborative play (!!) and something called "demo play".

The game will also be the first game on the Wii to feature "demo play", where players will be able to pause the game, let the game complete the level for them, and resume play at any time by unpausing.

In my house, this was called the "give the controller to my 11-year-old cousin and let him show you how it's done" feature. I both hated and loved that feature. (via object of my obsession)

Circle the cat

The Circle the Cat game is addictive until you figure out the optimal strategy (which took me way too long) and then it's pretty easy. (via @dunstan)

Multitasking, now in game form

In Multitask, you start off playing one game and then another and so on until you're playing several games at the same time. I am horrible at this. (via waxy)

Pixel

I could have played Pixel all day but my mouse hand fell off.

The end of The Matrix

Usually MMO games that reach the end of their usefulness are ungracefully shut down. The Matrix Online has cleverly built the closing of the game into the narrative of the world.

Ashes to ashes, decompiling sky to deletion. The Matrix Online is reminding us all that it's slowing coming undone as the system becomes more and more unstable with each passing day. Ashes raining from the sky, eyes being seen in the clouds, zombies, agents, angels, and demons all appearing out of the system's corruption to wreak havoc across the Mega City.

(thx, david)

Guitar Hero 5 playlist

Amazon has a mp3 listing of all the songs that will be included in the upcoming Guitar Hero 5. Lots of great stuff in there.

The economics of Flash games

As an avid player of Flash games (when I've got time), I found Dan Cook's post on the economics of the Flash game platform really interesting and applicable to anyone who is offering content online and wants to get paid for it.

Flash games are currently the ghetto of the game development industry. Compared to the number of players it serves, the Flash game ecosystem makes little money, launches few careers, and sustains few developer owned businesses. Despite the vast potential of the ecosystem, Flash games contribute surprisingly little to the advancement of game design as an art or a craft.

This is just the first installment...two or three more are yet to come. (via @anildash)

BridgeCraft

Usually free Flash games take about 30-45 minutes to get through but BridgeCraft has a whopping 140 levels (70 each on easy and normal settings)! You could build actual bridges in the time it would take to finish this game.

Music Catch 2

Catch musical notes as they fly by to the rhythm of a classical soundtrack. I enjoyed this game way more than I thought I would...it's likely my love of games where you tidy up. (thx, dylan)

Micro Olympics

Aaaaaaand if you liked Hedgehog Launch and Learn to Fly, you'll also probably enjoy Micro Olympics and Micro Olympics on Mars.

Learn to Fly

If small addictive Flash games were advertised through Hollywoodesque trailers: if you loved Hedgehog Launch, you'll go penguins for Learn to Fly.

Live Donkey Kong record attempt

Steve Weibe is trying to break Billy Mitchell's Donkey Kong record live. As in right now! The pair's exploits were chronicled in the documentary King of Kong. (via waxy)

Update: The score to beat is 1,050,200 points. (Oops, Wiebe just died as I was typing this. He's got two guys left.) Wiebe owns the second highest score with 1,049,100 points.

Update: He just died again. He's at ~370,000 with one guy left. Not looking good.

Update: Last guy. 457,000. Not looking good.

Update: He finally got it going but ended up short of the record with 923,400. Word is he's got two more chances to break it today.

Update: No dice...didn't break the score with any of his games.

Crush the Castle

A pox on thee and thine house, Andy Baio, for introducing me to Crush the Castle, which prevented me from crushing on some PHP I should have been doing tonight. BTW, if you get stuck on the last few levels, check out this video. Not that I did for the last level. Not at all. Nope. (via waxy)

Must the evil lair emanate evil?

Jim Rossignol writes about the architecture of evil lairs in video games for BLDGBLOG.

Conveniently, evil already has a visual language. Put another way: I have seen the face of evil, and it is a caricature of gothic construction. There's barely a necromancer in existence whose dark citadel doesn't in some way reflect real-world Romanian landmarks, such as Hunyad or Bran Castle. The visual theme of these games is so heavily dependent on previously pillaged artistic ideas from Dungeons & Dragons and Tolkien that evil ambiance is delivered by shorthand. (Of course, World of Warcraft's Lich King gets a Stone UFO to fly around in -- but it's still the same old prefab pseudo-Medieval schtick inside). Where the enemy is extra-terrestrial, HR Giger's influence is probably going to be felt instead.

Flight Control

I've caught the Flight Control bug that's going around. According to the developer, the addictive iPhone game is doing huge business, selling over 700,000 copies (at $0.99 to $2.99 a copy) since its release in early March.

Punch-Out for Wii

Punch-Out is coming to the Wii (@ Amazon)...the teaser commercial features Isiah Whitlock, Jr., who played Clay Davis on The Wire, as Little Mac's trainer. It's worth watching to hear Whitlock's comparison of comebacks and yo-yos. (thx, rob)

By Jason Kottke    May 11, 2009    Nintendo   punchout   video   video games   Wii

8-Bit Fatalities

The 8-Bit Fatalities project presents the abstract killing in pixelated video games (Pac-Man eating the ghosts, Dig Dug blowing up his enemies) as realistic illustrations.

Dig Dug Dead

The Kirby one is the best...and most graphic. (via clusterflock)

By Jason Kottke    May 7, 2009    remix   video games

Effing Hail

Keep hail afloat with your mouse's wind to grow it large enough that it can crush houses, skyscrapers, and buildings. Effing Hail! Addiction level: my eyes are bleeding.

The Game Boy is 20

The Game Boy just turned 20; here are six reasons why it was so successful. Surprisingly, the list is not:

1. Tetris
2. Tetris
3. Tetris
4. Tetris
5. Tetris
6. Tetris

Tetris didn't start with the Game Boy, of course (Pajitnov created it for the PC in 1985), but the Game Boy made it mainstream. Ultimately, Tetris proved so popular that it quickly drove sales of Nintendo's handheld console into the millions. Tetris's grown-up gameplay also attracted adults to Nintendo's new platform, expanding Game Boy's potential audience beyond the usual adolescent NES set.

Somewhere, I still have an original Game Boy with a Tetris cart wedged into it.

BallDroppings

BallDroppings might be the next Line Rider. Or maybe it was the original Line Rider. If you don't know what that means, congratulations and go play this fun thing with musical balls and lines. You can also get it for Windows or the Mac. Has anyone made actual music with this sucker? If you take a crack at it, send me a link to a video of the results. (via this is that)

Game (almost) Neverending

Even after two weeks of letting Tetris HD play by itself, the screen is only about 2/3rds full. It's a fun image to see but the browser chrome is perhaps just as interesting...the Google search for "fuck fuck fuck" and a tab containing the Wikipedia page for "Anal sex" for example. (thx, my main man dj jacob)

By Jason Kottke    Mar 25, 2009    games   Tetris   tetrishd   video games

8-bit hip hop

Rap and hip hop tunes played with sounds from 8-bit Nintendo games. Ocarina of Rhyme is a similar effort with a better name but not as good, IMO.

By Jason Kottke    Mar 19, 2009    music   remix   video games

Eliss

People on the internet seem to be enjoying a game for the iPhone called Eliss. Offworld:

It was exactly one week ago last night that I fell in love, and to be quite honest I'm still at a little bit of a loss for words. The new object of my desire? She's Eliss, an iPhone game, and I say that only slightly facetiously, because I'm not entirely exaggerating when I admit to getting goosebumps every time I even just see her in the video above.

And Touch Arcade:

Simply stated, Eliss perfectly demonstrates what iPhone gaming can be. It's a highly challenging game that's near impossible to put down and it could not exist on any other platform.

I just d/led it and have only played it a little. The aesthetic is great...it feels more like art than a game. The game's developer, one Steph Thirion, is up for an award for Innovation in Mobile Game Design for Eliss.

Tetris HD

Who knew that radically expanding the size of the game board in Tetris makes the game almost completely unplayable, unless the object is to die in the least amount of time possible. Reports, which I have sadly corroborated with my own play, say that it take 15 minutes to complete one line. OCD, anyone? (via waxy)

The Space Game

From the folks who brought you Desktop Tower Defense comes The Space Game. The gameplay looks daunting (a huge mistake for online embeddable games like this) but skip the training crap and click on the missions tab to get right into it. Playing The Space Game, I'm fondly reminded of Dune II...loved that game. (via buzzfeed)

Totem Destroyer 2

Yet another addictive puzzle + physics Flash game: Totem Destroyer 2.

Balance game

Perfect Balance is one of those "I'll just play it for a bit" games and then you're all like, wait, it's 2:30am? (via waxy)

Two Rooms game

Two Rooms is a simple Flash game, part puzzle and part fast-twitch, in which you move items around in two adjacent rooms in order to get one of your movers to a goal. (via buzzfeed)

Auditorium

Your next 45 minutes are spoken for: Auditorium. I wish this game went on forever but it's only a demo for an eventual larger game.

Video game physics

An examination of gravity in the Super Mario Bros series.

We determined that, generally speaking, the gravity in each Mario game, as game hardware has increased, is getting closer to the true value of gravity on earth of 9.8 m/s^2. However, gravity, even on the newest consoles, is still extreme.

In Super Mario 2, Mario experiences a g-force of 11 each time he falls from a ledge, a force that would cause mere humans to black out. In Madden 2006, the game's fastest cornerbacks can run the 40 in 2.6 seconds. (via waxy)

Dotter Dotter

Dotter Dotter features 3-D representations of 2-D games like Super Mario Bros, Legend of Zelda, and Excitebike.

SMB 3-D

(via clusterflock)

By Jason Kottke    Jan 7, 2009    games   remix   video games

A Wii-playing Lego robot

Wiigobot is a robot built out of Legos that can bowl a perfect game in Wii Sports bowling. Just another step on the way to total human obsolescence. See if you can stay awake during a video of a robot playing a computer in bowling. (via thih)

By Jason Kottke    Dec 18, 2008    bowling   games   Legos   sports   video games   Wii   wiisports

Tower defense game for the iPhone

If I am to maintain my current levels of productivity and balance in my life, I do not need a tower defense game on my iPhone. But if I *were* to bring such a thing into my life, Fieldrunners looks like a good candidate. I can't wait until playing video games falls under the rubric of parenting. (Just kidding, Meg.)

Also, after a long period with no activity, Desktop Tower Defense is set to be updated soon (hopefully):

Version 1.9 announced! I am working on an updated version DTD which will include multiplayer, extra modes and extra creeps. It will be released in the next few weeks so stay tuned!

But they have a lot of other games under development so I'm not holding my breath.

Update: DTD 1.9 is available here. (thx, christopher & jason)

If gamers ran the world

Tom Armitage imagines If Gamers Ran The World. For instance, what happens if the President of the United States in 2018 is the same age as Barack Obama is now.

They're 45 in 2018 when they stand for office - that means they were born in 1973. They would have been four when Taito released Space Invaders came out; seven when Pac Man came out. In 1985, when they were 12, Nintendo would launch the NES in the west. At 18, just as they would have been heading to University, the first NHL game came out for the Genesis/Megadrive and might consumed many a night in the dorm. At 22, the Playstation was launched. At 26, they could have bought a PS2 at launch; at 31, they might have taken up World of Warcraft with their friends.

(thx, glenn)

Nano War

Fun Flash game: Nano War. It's pretty easy to brute force your way through level 10 but after that there's some strategy required that I didn't have the patience to work out. (via buzzfeed)

Real life Mario Kart

Awesome real life Mario Kart by urban prankster Remi Gaillard. (via waxy)

Don't Shoot the Puppy

Don't Shoot the Puppy is a simple but difficult Flash game, the perfect Friday time waster. I drained my reserves of patience in doing so, but I finally finished level 15.

Flash game: Splitter

Wednesday noontime timewasting game: Splitter. Reminiscent of Crayon Physics and Fantastic Contraption, but you should be able to finish it by the time your lunch break is over.

Lemonade Stand for the iPhone

Lemonade Stand, a remake of the popular Apple II game of the same title, is now available on the iPhone (@ iTunes Store). Everything I know about business I learned from playing Lemonade Stand.

By Jason Kottke    Nov 17, 2008    business   games   iPhone   video games

Making of Gears of War 2

New Yorker writer Tom Bissell follows game designer Cliff Bleszinski and his mates at Epic Games as they prepare for the release of Gears of War 2 (out this Friday).

The story line and the narrative dilemmas of Gears are not very sophisticated. What is sophisticated about Gears is its mood. The world in which the action takes place is a kind of destroyed utopia; its architecture, weapons, and characters are chunky and oversized but, somehow, never cartoonish. Most video-game worlds, however well conceived, are essenceless. Gears felt dirty and inhabited, and everything from the mechanics of its gameplay to its elliptical backstory was forcefully conceived, giving it an experiential depth rare in the genre.

The trailer for the first Gears of War is the best video game trailer I've ever seen.

The Unfinished Swan

The Unfinished Swan is a maze game set in an entirely white world and you use a gun that shoots black paint balls to navigate your way around. Check out the demo video:

(via snarkmarket)

The Ambition of the Independent Video Game

By substituting "independent video game" for "short story" in The Ambition of the Short Story, (mashedmarket) turned the essay into a manifesto of sorts for indie game developers.

The Triple-A game is exhaustive by nature; but the world is inexhaustible; therefore the Triple-A game, that Faustian striver, can never attain its desire. The independent video game by contrast is inherently selective. By excluding almost everything, it can give perfect shape to what remains. And the independent video game can even lay claim to a kind of completeness that eludes the Triple-A game -- after the initial act of radical exclusion, it can include all of the little that's left.

By Jason Kottke    Oct 9, 2008    games   remix   video games

Whiteboard Tower Defense

Fans of Desktop Tower Defense, if you're tired of the same old boards and enemies, check out Whiteboard Tower Defense. Can you feel that? The afternoon slipping away? (via buzzfeed)

YouTube video turned into game

Someone has turned a YouTube video into a rudimentary game using the annotation feature.

You get to the "next level" by clicking annotations, which loads the next video. If you want to cheat ahead, all of the videos are available here.

Update: Andy points out that this YouTube text adventure game predates the game above.

By Jason Kottke    Sep 25, 2008    games   video   video games   YouTube

Soulja Boy reviews Braid

Video of rapper Soulja Boy reviewing Braid, an innovative Xbox 360 game in which a player can rewind the action to travel back in time to change previous actions in different ways. Soulja Boy *really* likes the time travel aspect of the game. I wish all game reviews were this exuberant. (via waxy)

By Jason Kottke    Sep 17, 2008    braid   games   souljaboy   time   video   video games

Why people pirate games

Last month, indie game developer Cliff Harris asked on his blog: why do people pirate the games I make? That question made its way onto some popular web sites and he got hundreds of thoughtful responses. Kevin Kelly summed up the responses that Harris received.

He found patterns in the replies that surprised him. Chief among them was the common feeling that his games (and games in general) were overpriced for what buyers got -- even at $20. Secondly, anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route. Harris also noted that ideological reasons (rants against capitalism, intellectual property, the man, or wanting to be outlaw) were a decided minority.

The gaming, music, and movie industry would do well to take note of the key sentence here: "Anything that made purchasing and starting to play difficult -- like copy protection, DRM, two-step online purchasing routines -- anything at all standing between the impulse to play and playing in the game itself was seen as a legitimate signal to take the free route."

Last week, I tried to buy an episode of a TV show from the iTunes Store. It didn't work and there was no error message. Thinking the download had corrupted something, I tried again and the same problem occurred. (I learned later that I needed to upgrade Quicktime.) Because I just wanted to watch the show and not deal with Apple's issues, I spend two minutes online, found it somewhere for free, and watched the stolen version instead. I felt OK about it because I'd already paid for the real thing *twice*, but in the future, I'll be a little wary purchasing TV shows from iTunes and maybe go the easier route first.

Chronotron Flash game

I know it's only Wednesday, but I'm going to lay ruin to your productivity for the rest of the week with this little number: Chronotron. It's a Flash game where you and your past selves work together to complete puzzles. Just like in The Five Doctors. (Sort of.)

Star Wars influence chart

A chart from Wired in 2005 shows how Star Wars influenced the later development of movies, games, TV programs, and the like.

The Star Wars empire has grown into one of the most fertile incubators of talent in the worlds of movies (Lucasfilm), visual effects (Industrial Light & Magic), sound (Skywalker Sound), and video games (LucasArts). Along the way, some of the original Lucas crew has gone on to become his biggest competitors.

The Flash interface is really annoying and not useful...the whole image is a better way to look at it. Very Mark Lombardi. (via vc)

LED football game for the iPhone

[To be read in a hyperventilating voice.] They're making a version of electronic handheld football for the iPhone. [Ok, now do the busy fingers gesture and hop from foot to foot.] BB Gadgets has the scant details. Next week! [Make "squee" noise.]

By Jason Kottke    Aug 27, 2008    football   games   iPhone   sports   video games

Fantastic Contraption, addictive Flash game

Warning, addictive Flash game: Fantastic Contraption. You build a little machine to push, pull, drag, or fling a special wheel into the goal. The best part is that when you complete a level, you can see how other players completed it (and how unimaginative you are). Really, really fascinating. For a level requiring some stair climbing, one fellow built a Theo Jansen-like beast that walked right up those stairs. For another level, another person built a catapult. (via buzzfeed)

You vs. Usain Bolt

Race Usain Bolt in this button mashing Flash game. I was a fair Track & Fielder back in the day so I beat Bolt on my first attempt. [Insert elaborate archery pose emoticon here.] (thx, scott)

Drunken Mario Kart

Is Mario Kart any easier while drunk? Actually yes, although they only went to .08 BAC...I'd like to see the results at .20.

The weight loss game

Clive Thompson on Weight Watchers as an RPG (role playing game).

As with an RPG, you roll a virtual character, manage your inventory and resources, and try to achieve a goal. Weight Watchers' points function precisely like hit points; each bite of food does damage until you've used up your daily amount, so you sleep and start all over again. Play well and you level up -- by losing weight! And the more you play it, the more you discover interesting combinations of the rules that aren't apparent at first. Hey, if I eat a fruit-granola breakfast and an egg-and-romaine lunch, I'll have enough points to survive a greasy hamburger dinner for a treat!

Video game faces

If you can brave the Flashcrapular flippa-dee-do-da interface, Evan Baden's Illuminati photos are worth a look. They depict people's faces bathed in the light of their computer screens, iPods, and video games. See also Phillip Toledano's Video Gamers series. Toledano is also behind the fantastic Days with My Father. (via conscientious)

Update: Also see also Dennis Chamberlin's Screen Culture photos. (thx, blaine)

Hedgehog launch

Addictive Flash game of the week: Hedgehog Launch. There's something really clever about the game play here but can't quite put my finger on what it is. The objective of the game -- to launch the 'hog into space -- is so beside the point the first time around that you forget all about it until it actually happens. My best time was 7 days. (via cyn-c)

Update: Woo, 5 days! My technique: upgrade to a parachute as quick as you can, use it to float for valuable multiplier, then get rockets and band/launcher.

Update: Got it down to 4 days. 3 days is possible but I'm retiring.

Spore Creature Creator out

If you can't wait to get your hands on Will Wright's new uber-game Spore until it's released on September 7 (pre-order!), you can download a free trial of the Spore Creature Creator.

Mario Kart in JavaScript

Mario Kart in JavaScript.

Moving Mario

Moving Mario: imagine Super Mario Bros as created by Michel Gondry. Check out the video to get the gist.

Wii Balance Board reviews

The Wii Balance Board, the new exercise peripheral for the Nintendo Wii, was reviewed favorably by a number of people for the New York Times. A fitness professional at the Sports Center at Chelsea Piers gave it pretty high marks:

"Actually I think it's pretty good," she said. "You can definitely get a workout. When I started doing it, I realized all the activities were pretty much on point. There were some things I didn't like, like the alignment in a couple of places. But over all, I thought they did a good job and this will be a good tool for people who can't make it to the gym."

The Wii Balance Board will be released in the US and Canada early next week.

Update: Joel Johnson has a nice round-up of exercise-themed video game accessories, from the unreleased Atari Puffer to the Wii Fit.

By Jason Kottke    May 16, 2008    exercise   games   Nintendo   video games   Wii   wiifit

Grand Theft Auto, circa 1985

Commercial for the little-known version of Grand Theft Auto for the circa-1985 NES. The Tanooki Suit is the best part. (via house next door)

Grand Theft Auto food

An attempt to find real-world analogs to the fictional NYC restaurants in Grand Theft Auto 4.

How NYC has been depicted in video

How NYC has been depicted in video games through the years. (via waxy)

By Jason Kottke    Apr 25, 2008    games   NYC   video games

Starcade was an 80s TV game show

Starcade was an 80s TV game show where contestants competed against each other on various arcade games like Joust, Burgertime, Dragon's Lair, and Mr. Do. I watched it whenever I could and now they've put 15 full episodes online for your viewing pleasure. I found this on the Secret Fun Blog, written by the Vice-President of the official Starcade Fan Club.

On a Spring morning Brad showed up to homeroom with the crazed look of inspiration on his face. He erupted into babble and I sensed that he'd been waiting many hours to unload his revelation upon me. It was something about Starcade, and a club, and titles and duties, and other foreign concepts. I patronizingly agreed to his wishes and I even signed something. It was a letter...

By Jason Kottke    Apr 25, 2008    games   starcade   TV   video games

Django-MMO is an open source clone of

Django-MMO is an open source clone of Game Neverending. It needs a new name. (via waxy)

Crayon Physics is PC-only so I can't

Crayon Physics is PC-only so I can't play it, but Magic Pen will do in a pinch. Don't start playing unless you've got a few hours to spare. (via waxy)

Ooh, there's going to be a Dr.

Ooh, there's going to be a Dr. Mario game available for the Wii at some point, playable over the network. It's already downloadable via WiiWare in Japan...which should not be confused with the Virtual Console downloadable games even though the difference is really confusing.

By Jason Kottke    Apr 2, 2008    drmario   games   Nintendo   video games   Wii

A review of Outside (i.e. the

A review of Outside (i.e. the outside world) as if it were a video game.

In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game's social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.

The reviewer gives it a 7/10.

By Jason Kottke    Apr 1, 2008    games   video games

Mario Kart Wii out soon

Mario Kart Wii will be out in the US on April 27!!!!!!!!!!!!! Why so many exclamation points? Feast thine eyes on this:

This game has been announced as supporting the Nintendo Wi-Fi Connection service. This will feature online racing and battle modes, both of which are capable of up to 12 simultaneous players. It has also been confirmed that there will be online leagues, with international and local rankings. This will take place from within an entirely separate Wii Channel. This channel will also feature the option of sending saved time-trial ghost data.

IGN has several videos for your online viewing pleasure.

By Jason Kottke    Mar 27, 2008    games   Mario Kart   Nintendo   video games   Wii

New trailer for Speed Racer...watch it

New trailer for Speed Racer...watch it in full HD glory if your internet connection can take it. The courses remind me even more of Mario Kart than in the first trailer.

A guy who started working as a

A guy who started working as a game programmer for Atari when he was 21 years old recounts his experiences, notably his work on the Donkey Kong cartridge.

Basically, Atari's marketing folks would negotiate a license to ship GameCorp's "Foobar Blaster" on a cartridge for the Atari Home Computer System. That was it. That was the entirety of the deal. We got ZERO help from the original developers of the games. No listings, no talking to the engineers, no design documents, nothing. In fact, we had to buy our own copy of the arcade machine and simply get good at the game (which was why I was playing it at the hotel - our copy of the game hadn't even been delivered yet).

(via girlhacker)

Remember the Wii Tennis competition held last

Remember the Wii Tennis competition held last year at Barcade in NYC? The organizers are taking on the road with Wiinnebago this summer.

Wiimbledon's back, and this year we're kicking it 3,000 miles clockwise from NYC to San Francisco. The plan: Leaving the first week in June, we'll 'Bago it Madden-style cross-country, stopping here and there for mini-tournaments, and gas, and probably your couch. We'll hit SF June 20th. The 2nd Annual Wiimbledon Tournament'll be held Saturday, June 21st.

By Jason Kottke    Mar 10, 2008    games   NYC   video games   Wii   wiimbledon   wiinnebago

Trailer for an amazing-looking game called Crayon

Trailer for an amazing-looking game called Crayon Physics Deluxe; it's part Line Rider, part The Incredible Machine. Deluxe is a sequel to the more rudimentary Crayon Physics (sadly, PC-only). (via clusterflock)

rating: 3.0 stars

King of Kong: A Fistful of Quarters

If you've already seen King of Kong: A Fistful of Quarters, I'd suggest reading Jason Scott's pair of posts about the movie. In The King of Wrong, Scott suggests that the filmmakers left out crucial details and fudged others in order to make the actual events fit the story they were trying to tell.

What I'm saying here is that a good percentage of what makes the documentary "good" are made up conflicts, inaccurate reporting, smoothed-over narratives that are meant to make you root for one side or hate the other, when in fact reality doesn't hold up to these allegations. The whole point of the narrative is that Steve is wronged, denied his rightful place in the record books because of internal machinations. But he had the championship for 3 years! He had played Billy one-on-one. Billy was not on this campaign to cut Steve off at the knees at every turn so to humiliate him and dismiss him, to his own aggrandizement.

In a follow-up post, Scott elaborates on his poor opinion of the film, drawing upon his experience making a documentary about another nerd subculture, the BBS.

Is Billy Mitchell "real"? I have no doubt that he says things that are over the top. I have no question that he goes off the rails on certain subjects. I also know that if you interview people for hours on end, at various days, you will get some pretty crazy stuff. How you choose to deal with that stuff is a little bit of who you are as an interviewer and editor and director. There's no question you can "filter for crazy", or "filter for nice", or filter for whatever the hell you wish to. I never claim that Billy's not capable of throwing out whoppers. I'm saying that when you lace his words with an implication of malice, of cheating, of lying to stay on top, then you are moving into caricature and needless trashing of a real person to achieve your goals. Chasing Ghosts has Billy Mitchell and a whole other range of players, and gives you the story without turning the whole experience of video games, and arcades, into a petty small-minded pissing match.

Scott nearly comes off as holier-than-thou about the standards that documentary filmmakers should be held to, but he clearly put his money where his mouth is when filming his BBS documentary. After a rough interview with Thom Henderson, a controversial figure in the compression software community, which interview caused Henderson to recall, with pain, a particularly difficult period in his life, Scott offered him the chance to edit it out of the movie...and something else too:

But you know, when I put together the ARC-ZIP episode (later renamed COMPRESSION) and sent it to him to see, I told him flat out. "If you're not comfortable with this, if you don't like it, let me know and it won't go in." He wrote back and said he and his wife were fine with it. I then told him I was giving him irrevocable, permanent rights to the film such that he could distribute and copy and even sell it however he pleased. He's the only other person besides myself with any rights to my films. He has it for download from his site to this day.

I enjoyed King of Kong, but reading that some of the movie's tension was manufactured sure takes the polish off of it for me.

Update: The Onion AV Club has an interview with Billy Mitchell about the movie and his take on it.

I invited [Steve Wiebe] to the Classic Gaming Expo, 2004. I invited him there, and I went up to speak onstage, as I do at each expo there. When I went up and spoke onstage, I called him to the stage, in order to honor him. I unveiled the poster in his honor, honoring his accomplishments. I did that in 2004. He was onstage with me. And I'm sorry to tell you that you can't see that, 'cause they forgot to put that in the movie.

The quintessential modern parental dilemma: What do

The quintessential modern parental dilemma: What do you do with the kids when mommy and daddy need to meet up with their WoW guild to do raids?

We have two small children who need to eat dinner and raids start at 5pm. Ack! How are we going to make dinner?! There are no problems with the kids running around playing and such while we raid. They're already used to that, they play in the computer room and we can get them things that they need (you know, cups of juice, snacks, what have you) when we have breaks. Before it was easy because if I was running an instance and in the middle of combat my husband might be in a a space between pulls where he could safely go afk for 30 seconds you know. But now we'll be on the same schedule essentially. We both play support classes too (he's a holy priest, I'm a resto druid) so the guild ideally would want us to both be in a forty man raid. It's not like we can easily switch off any raid nights other than say, ZG and AQ20 runs.

(via cyn-c)

Spore will be out for the PC,

Spore will be out for the PC, Mac, Nintendo DS, and mobile phones on September 7.

By Jason Kottke    Feb 12, 2008    games   Spore   video games

Speaking of mining the archives of kottke.

Speaking of mining the archives of kottke.org, I just found this post that quotes a message board post by Ben Affleck about why he posts his thoughts to the web:

I think there is some responsibility on the part of those folks who benefit from the attentions of some section of the public to be responsive to that group.

It's worth noting that Affleck was one of the first celebrities to post online in a bloggish manner...he'd answer people's questions on his site's message board. (His site is now dead, but a couple of instances of the board were collected by archive.org.)

I remember one post of his in particular (which I can't find on archive.org). Ben was up late, at like 3am, playing Everquest (or maybe Ultima Online?) because he was addicted and couldn't stop. He also mentioned that he was essentially playing the game instead of being in bed with his girlfriend at the time, Gwyneth Paltrow.

A collection of time-lapse movies of people

A collection of time-lapse movies of people playing Wii. One fellow plays for quite some time while holding a newborn baby.

By Jason Kottke    Feb 6, 2008    games   time lapse   video   video games   Wii

Simple but maddening Flash game: Spin The

Simple but maddening Flash game: Spin The Black Circle. (via waxy)

By Jason Kottke    Feb 5, 2008    games   video games

Time merge media

Someone made a video overlay of the 134 times it took him to get through one level of hacked version of Mario World.

Oh, and how that relates to quantum mechanics:

But, we can kind of think of the multi-playthrough Kaizo Mario World video as a silly, sci-fi style demonstration of the Quantum Suicide experiment. At each moment of the playthrough there's a lot of different things Mario could have done, and almost all of them lead to horrible death. The anthropic principle, in the form of the emulator's save/restore feature, postselects for the possibilities where Mario actually survives and ensures that although a lot of possible paths have to get discarded, the camera remains fixed on the one path where after one minute and fifty-six seconds some observer still exists.

Some of my favorite art and media deals with the display of multiple time periods at once. Here are some other examples, many of which I've featured on kottke.org in the past.

Averaging Gradius predates the Mario World video by a couple years; it's 15 games of Gradius layered over one another.

Averaging Gradius

I found even the more pointless things incredibly interesting (and telling), like seeing when each person pressed the start button to skip the title screen from scrolling in, or watching as each Vic Viper, in sequence, would take out the red ships flying in a wave pattern, to leave behind power-ups in an almost perfect sine wave sequence. I love how the little mech-like gunpods together emerge from off screen, as a bright, white mass, and slowly break apart into a rainbow of mech clones.

According to the start screen, Cursor*10 invites the you to "cooperate by oneself". The game applies the lessons of Averaging Gradius and multiple-playthrough Kaizo Mario World to create a playable game. The first time through, you're on your own. On subsequent plays, the game overlays your previous attempts on the screen to help you avoid mistakes, get through faster, and collaborate on the tougher puzzles.

Moving away from games, several artists are experimenting with the compression of multiple photographs made over time into one view. Jason Salavon's averaged Playboy centerfolds and other amalgamations, Atta Kim's long exposures, Michael Wesley's Open Shutter Projekt and others. I'm quite sure there are many more.

Dozens of frames of Run Lola Run racing across the giant video screen in the lobby of the IAC building.

The same kind of thing happens in this Call and Response video; 9 frames display at the same time (with audio), each a moment ahead of the previous frame.

Related, but not exactly in the same spirit, are projects like Noah Kalina's Noah K. Everyday in which several photos of the same person (or persons) taken over time are displayed on one page, like frames of a very slow moving film. More examples: JK Keller's The Adaption to my Generation, Nicholas Nixon's portraits of the Brown sisters, John Stone's fitness progress, Diego Golberg's 32 years of family portraits, and many more.

Update: Another video game one: 1000 cars racing at the same time. (thx, matt)

Update: More games: Super Earth Defense Game, Time Raider, and Timebot. (thx, jon)

Update: Recreating Movement is a method for making time merge photos (thx, boris):

With the help of various filters and settings Recreating Movement makes it possible to extract single frames of any given film sequence and arranges them behind each other in a three-dimensional space. This creates a tube-like set of frames that "freezes" a particular time span in a film.

How You See It overlays three TV news programs covering the same story. (via waxy)

Update: James Seo's White Glove Tracking visualizations. The Slinky one is mesmerizing once you figure out what to look for. Seo also keeps a blog on spilt-screen media.

Addictive game alert: Chain Factor. (you suck,

Addictive game alert: Chain Factor. (you suck, tien)

Update: The Chain Factor game was part of a larger ARG that had to do with the TV show Numb3rs. (ARG = alternate reality game.) The game was produced by area/code here in NYC. (thx, andy)

Guitar Zero is a band that has

Guitar Zero is a band that has repurposed the Guitar Hero game controllers to make real music with them. Even better: they've posted the instructions so you can make your own. (thx, nick)

Passage, a tiny game that takes 5 minutes

Passage, a tiny game that takes 5 minutes or an entire lifetime to play. It's much better if you play it once and then read the creator's statement. I didn't know a game (and such a tiny one at that) could be so poignant. (via clusterflock)

Update: Here's an article in the WSJ today about Passage.

A World of Warcraft player is attempting

A World of Warcraft player is attempting to level up two characters in the game without intentionally killing anything or anyone.

Both my priest and my rogue try not to hit anything, although there's always a chance of a misclick when trying to open a quest item with mobs fighting near it. Both of them always wield a fishing rod, so any accidental hits won't increase their weapon skills. Neither of them will do quests where they have to kill things.

(via clusterflock)

Todd Levin begins a series on video

Todd Levin begins a series on video game systems he has known. He starts off with a Radio Shack Pong knockoff and the Atari 2600. As you may remember, there were some differences between the arcade version of Pac-Man and and the Atari version:

But most disorienting of all was the hero: Pac-Man had been re-imagined as an octagon with a constantly chomping, greedy slot for a mouth, and designed so large he could scarcely squeeze through the maze. Because of Pac-Man's macrocephalic condition, he was incapable of rounding corners, but Atari found a brilliant workaround: Pac-Man would always face west. When pushing the joystick to the right, Pac-Man simply backed into dots and energy blocks, his mouth still opening and closing rhythmically, as if crying in pain from shoving things into his rectum. Underscoring Atari Pac-Man's overall cognitive disorder, the home game replaced the familiar rhythmic dot-munching soundtrack with a flat, repeating "bonk" note -- its own digital Tourrette's bark.

By Jason Kottke    Jan 9, 2008    atari   games   pacman   Todd Levin   video games

Where is Spore?

It's been awhile since I've heard anything about Spore, Will Wright's long zoom supergame. Last summer the word was that EA's promo machine had gotten started too early and that the game wasn't quite ready for primetime because it wasn't "fun":

The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.

EA said at the time that the release date would be after March 2008, which still seems to be the case. In an October 2007 interview, Will Wright said the game was about six months away from release, which means April 2008. Even so, Wired made Spore the #2 pick on their Vaporware 2007 list. Anyone have any better intel on a release date or if the game is more fun now? Hit me on my burner.

A pair of videos showing off Wii

A pair of videos showing off Wii Fit, a balance board device for the Wii. Looks pretty interesting, although if it's marketed as exercise equipment, I fear it may not do so well. The board and a Wiimote in each hand could make for a pretty convincing skiing experience.

Update: Hmm, the Honda Fit and Wii Fit logos look pretty similar. (thx, dave)

By Jason Kottke    Jan 3, 2008    exercise   games   Nintendo   video games   Wii   wiifit

Goodbye, Guitar Hero 3

Sad news. Guitar Hero 3 and I have broken up. Sure, we might hook up occasionally when I'm lonely at night, but our relationship is effectively over. I can play every song1 without effort on Easy mode but can barely make it through any on Medium after dozens of tries. So so lame. I've hit the wall and my pinky is to blame...the damn thing just won't work properly and I'm unwilling to try playing with just three fingers (a la Clapton) because that seems like a dead end once Mr. Orange Button comes into play.

But the real reason is that because I don't have a natural talent for the game, the only way to get better is through deliberate practice.

Deliberate practice entails more than simply repeating a task -- playing a C-minor scale 100 times, for instance, or hitting tennis serves until your shoulder pops out of its socket. Rather, it involves setting specific goals, obtaining immediate feedback and concentrating as much on technique as on outcome.

Deliberate practice...sounds like fun! Yeah, no. No doubt I could master the game with enough focused effort, but when games stop being fun and become deliberate, that's where I get off. Back to the surprising depth of Desktop TD.

[1] When relationships end, that's when the lies start. The one song I still can't play all the way through is Slayer's Raining Blood. That damn song is just random notes as far I can can tell.

Eyewitness account of pimply teen absolutely killing

Eyewitness account of pimply teen absolutely killing the most difficult song on Guitar Hero 3 in the midst of holiday shopping at Best Buy.

There is complete silence. Even my son is staring slackjawed, like he does in church during communion, not understanding the content of the ritual but understanding the tone and sacredness of the space. At just over 6 minutes, the song becomes even more ludicrous. While actually playing it will ever remain for me an uncrossable gap, I am enough a student of the form to recognize the crux. He is Lance Armstrong approaching the bottom of Alpe D'Huez: Will he attack? Kyle has yet to use the Star Power crutch he has carried throughout his meditation. He continues to ignore it.

Here's a video of someone else playing the same song. In. San. Ity.

Now that the trippy stills have whetted

Now that the trippy stills have whetted your appetite, feast your eyes on the trailer for Speed Racer, in freaking HD no less. The race courses remind me of those in Mario Kart: Double Dash, particularly Rainbow Road, Dry Dry Desert, and especially Wario Colosseum. (thx, askedrelic)

Guitar Hero III has mono

Activision is working with Nintendo on re-mastering the Guitar Hero III discs for the Wii, which have been mistakenly encoded to reproduce music in mono rather than in stereo. Once the re-mastering has been done, early next year, the company will swap out current Guitar Hero III discs for free.

I honestly hadn't noticed the mono issue, but I'm still waiting for my replacement 'Pet Sounds' to ship.

By Adam Lisagor    Dec 6, 2007    games   Guitar Hero   music   petsounds   video   video games

Wailing Pull Stars of Super Mario Galaxy

The latest installment of Super Mario has received plenty of notice for its revolutionary style of gameplay. But just as striking is the intricacy of its sound design. One convention of the game is a Pull Star, a floating anchor that Mario can grab with some sort of magical, musical force which, when activated emits a creepy, almost theremin-like wail, wavering just a bit before solemnly sliding down in pitch. This sound is one of those elemental formulas for touching an emotional soft spot. The other day I was playing a level with a series of Pull Stars in succession and my girlfriend implored me to stop, as it was making her sad, and not only because I'm a grown man playing a child's video game. Here is an example of the Wailing Pull Star (and a taste of the very Vangelis-like score scattered throughout the game).

Also: via Boing Boing Gadgets, footage from a live orchestra scoring session for the game. Mario's creator, Shigeru Miyamoto sits aside and supervises.

Also also: I noticed that the menu for selecting levels to play is a musical instrument in its own right, allowing the player to create melody with chord changes and everything. It's a subtle touch.

Been on a bit of a Guitar

Been on a bit of a Guitar Hero kick lately...I just played it for the first time recently so of course I'm looking around the web for advice, hacks, YouTube videos, etc. Nothing like a little web research to reinforce how little you know.

Anyhoo, I found this video of a 8-yo kid shredding it up on Guitar Hero 2...he missed only three notes on an expert level song and wasn't even looking at the screen some of the time. Little blighter. If you'll excuse me, I'm gonna go have a few alcoholic drinks, smoke some cigarettes, rent a car, and join the Army...let's see him do all that! (P.S. I wrote a hit play!)

By Jason Kottke    Nov 28, 2007    games   Guitar Hero   music   video   video games

Nice interview with Nintendo game designer Yoshiaki

Nice interview with Nintendo game designer Yoshiaki Koizumi, particularly the bits about shifting from 2-D to 3-D Mario games and Mario Galaxy. The bulk of the gameplay in Galaxy takes place on spherical surfaces:

He explained that no matter how large you make the playing field, if you walk long enough you will run into a wall, and that will make you turn around, which makes the camera turn around and runs the risk of making the player lost. With a sphere, Mario can run all he wants without falling or hitting a wall... a useful concept for getting players totally absorbed in the moment. Koizumi added that the best thing about spherical worlds is the "unity of surface," and the "connectedness." Neither will the player get lost easily, or need to adjust the camera - by using spheres, Koizumi said, they had created a game field that never ended.

They also talk about the Galaxy's two-player (well, 1.5-player really) feature, which is a really nice way of getting a second passive player involved in what is essentially a one-player game. (via snarkmarket)

Rob Walker on Guitar Hero:

Rob Walker on Guitar Hero:

Guitar Hero offers a connection to all this, but departs from it in an obvious way: You're not actually playing the guitar. No matter how good you may get at Guitar Hero, if you decide to take up the real instrument at some point, you'll be starting from scratch.

I don't know what it's like to be a rock star and there's no way I can pick up a guitar right now and play it, but the pretend version of the whole rock n' roll thing that Guitar Hero provides is pretty powerful, at least for this impressionable newbie. Playing Guitar Hero and believing you're a rock star might be like eating apple pie on the internet, but if you don't know the difference in the first place, does it matter?

The Crate Review System judges video games

The Crate Review System judges video games by how the length of time it takes a player to find the first crate, "which represents the point where the developers ran out of ideas".

Please note that by crates, we mean both crates proper and the circular crate, the barrel.

(thx, joshua)

Steam is keeping some interesting statistics related

Steam is keeping some interesting statistics related to how people play Half-Life 2. I love the heat maps of where people die on certain levels.

A history of matching tile games (like

A history of matching tile games (like Tetris, Dr. Mario, Bejeweled). Don't miss the family tree of matching tile games about a fourth of the way down the page (larger version here). I'm no matching tile game scholar, but where the hell is Snood?

Update: Aha, it's because Snood is a rip-off of Puzzle Bobble. (thx, greg & kevin)

By Jason Kottke    Nov 16, 2007    bejeweled   drmario   games   infoviz   snood   Tetris   video games

An appreciation of the Real Super Mario

An appreciation of the Real Super Mario Bros 2. The game was released in Japan in 1986 but was considered too difficult/weird for US gamers and a different Mario 2 (based on a Japanese game called Yume Kojo: Doki Doki Panic) was released to the US.

In most games, you trust that the designer is guiding you, through the usual signposts and landmarks, in the direction that you ought to go. In the Real Super Mario Bros. 2, you have no such faith. Here, Miyamoto is not God but the devil. Maybe he really was depressed while making it -- I kept wanting to ask him, Why have you forsaken me? The online reviewer who sizes up the game as "a giant puzzle and practical joke" isn't far off.

The whole upshot is that RSMB2 is now available on the Wii Virtual Console as Super Mario Bros: The Lost Levels. And for the record, I loved SMB2.

Nintendo-themed rap music video: Buy Mii a

Nintendo-themed rap music video: Buy Mii a Wii. My favorite part is when he rhymes Nintendo with Shigeru Miyamoto. (thx, undulattice)

By Jason Kottke    Oct 28, 2007    games   music   Nintendo   video   video games

Statetris: "Instead of positioning the typical Tetris

Statetris: "Instead of positioning the typical Tetris blocks, you position states/countries at their proper location." There are versions for the US, Africa, Europe, the UK, and more.

By Jason Kottke    Sep 17, 2007    games   geography   maps   Tetris   video games

Oh, so you like the addictive games,

Oh, so you like the addictive games, eh? Gameaholic? Imbibe too much gameahol on occasion? Behold, Bloxorz.

Update: Here's a walkthrough for the game, including passwords for each level so you can skip around. And here's a direct link to the Flash file for full-screen playing. (thx, peter)

I'm a light Etsy user, but Lost

I'm a light Etsy user, but Lost Mitten has a great store: Super Mario Bros drink coasters, Katamari Damacy buttons, Bob-omb needlepoint patch, etc. I'm a proud owner of a set of Bubble Bobble coasters. She takes custom orders, will reissue sold items, and all her stuff is 20% off until Thu. (Know of any good Etsy stores? Share them in the comments.)

A list of resources for my recent

A list of resources for my recent dive into the deep end of an infinite pool. Wikipedia page. Search inside @ Amazon. A Reader's Companion to Infinite Jest. Reviews, Articles, & Miscellany. The Howling Fantods! A scene-by-scene guide. Hamlet. Act 5, Scene 1. Infinite Jest online index. Wiki from Walter Payton College Prep (incl. timelines, chars, acronym list, places, etc.). Chronological list of the years in Subsidized Time. Notes on What It All Means. Character profiles by Matt Bucher. Character guide. Vocabulary glossary. Various college theses on IJ. Elegant Complexity: A Study of David Foster Wallace's Infinite Jest (sadly not out until Nov). Not entirely unrelated: map of the overworld for The Legend of Zelda, which I've started playing again on the Wii. Suggestions welcome, especially looking for a brief chronological timeline of the whole shebang, something like the chronologically sorted version of this but covering more than just when the scenes themselves take place.

Update: Just to be clear, this is my second time through the book. (Last time was, what, 4 years ago?) Trying to make more of a study of it this time.

Update: Suggestion from Ian: "Get 3 bookmarks. 1 for where you are reading, 1 for the footnotes, 1 to mark the page that lists the subsidized years in order." I'm currently using two bookmarks...will get a third for the sub. years list.

For those that don't like the new

For those that don't like the new version of Desktop TD, you can go back in time to play version 1.2 and version 1.0.

BREAKING NEWS!!! The newest version of Desktop

BREAKING NEWS!!! The newest version of Desktop Tower Defense is out. My afternoon (and yours) is shot.

Update: New features include new Fun modes (Trickle- 1 creep per second, Random creeps), new Challenge mode (15 towers max). I'm on the scene, more as I have it.

Update: One new tower: ink tower, which has a minimum and maximum range and one new creep, a dark creep which I don't yet know how to kill (it seems to repel a lot of different attacks). My initial impression is that a lot of the changes make the game more complex but not necessarily more fun to play. Much more research is clearly warranted.

Update: It's also got in-game advertising...the little "K"s on some of the creeps refer to kongregate.com, a sponsor of the game. Blech. (Or maybe it's good that you can shoot advertisements?)

Will Wright's long zoom game, Spore, has

Will Wright's long zoom game, Spore, has been delayed until 2009. No one knows why, but I hope the answer involves porting it to the Wii. (via waxy)

Update: EA's fiscal year starts in March, so it's not delayed until 2009...just until after March 2008. (thx, zach)

Update: The unofficial word from someone on the development team is that Spore the system is almost ready but Spore the game isn't all that much fun yet. A recent round of user testing didn't go so well. Hence, the delay.

By Jason Kottke    Jun 20, 2007    games   long zoom   Spore   video games   Wii   Will Wright

Tomorrow's Wall Street Journal has a story

Tomorrow's Wall Street Journal has a story about Paul Preece, creator of the mega-addictive Desktop TD. Version 1.5 of the game is launching sometime this week.

Julian Dibbell on Chinese who farm gold (

Julian Dibbell on Chinese who farm gold (and perform other for-pay duties) in online games like World of Warcraft. "Nick Yee, an M.M.O. scholar based at Stanford, has noted the unsettling parallels (the recurrence of words like 'vermin,' 'rats' and 'extermination') between contemporary anti-gold-farmer rhetoric and 19th-century U.S. literature on immigrant Chinese laundry workers." Dibbell's Play Money was a great read and deserves wider readership than it originally received.

Video of a bunch of reject Wii

Video of a bunch of reject Wii games, including WiiWhaling, Paperwork Mario, and WiiDriveby. (thx, jeffry)

By Jason Kottke    Jun 18, 2007    games   video   video games   Wii

The guy behind Desktop TD and the

The guy behind Desktop TD and the guy behind Flash Element TD have quit their jobs and teamed up to form a small games company...here's the blog they're writing while they get things together. Includes a sneak peek at the new towers for version 1.5 for DTD.

Wiimbledon is a Wii Tennis tournament taking

Wiimbledon is a Wii Tennis tournament taking place in Brooklyn in late June. I'd come kick your ass, but I have plans that day.

By Jason Kottke    May 30, 2007    games   NYC   sports   tennis   video games   Wii   wiimbledon

The Line Rider version of the first

The Line Rider version of the first level of Super Mario Bros...in case you need to know what having way too much time on your hands looks like.

Full Metal Jacket game for the Wii. (via df)

Full Metal Jacket game for the Wii. (via df)

The top-ten 8-bit games. Can't argue with

The top-ten 8-bit games. Can't argue with the top 5 too much, but the other selections might be a bit off. Whither Metroid? And Tetris?

By Jason Kottke    May 3, 2007    8 comments    best of   games   lists   video games

Cynical-C is keeping track of what the

Cynical-C is keeping track of what the media is blaming for the Virginia Tech murders. So far, the list runs to more than 30 items, including South Korea, Bill Gates, the second amendment, violent video games, and cowardly students.

Last 100 posts, part 7

It's been awhile since I've done one of these. Here are some updates on some of the topics, links, ideas, posts, people, etc. that have appeared on kottke.org recently:

Two counterexamples to the assertion that cities != organisms or ecosystems: cancer and coral reefs. (thx, neville and david)

In pointing to the story about Ken Thompson's C compiler back door, I forgot to note that the backdoor was theoretical, not real. But it could have easily been implemented, which was Thompson's whole point. A transcript of his original talk is available on the ACM web site. (thx, eric)

ChangeThis has a "manifesto" by Nassim Taleb about his black swan idea. But reader Jean-Paul says that Taleb's idea is not that new or unique. In particular, he mentions Alain Badiou's Being and Event, Jacques Derrida, and Gilles Deleuze. (thx, paul & jean-paul)

When I linked The Onion's 'Most E-Mailed' List Tearing New York Times' Newsroom Apart, I said "I'd rather read a real article on the effect the most popular lists have on the decisions made by the editorial staff at the Times, the New Yorker, and other such publications". American Journalism Review published one such story last summer, as did the Chicago Tribune's Hypertext blog and the LA Times (abstract only). (thx, gene & adam)

Related to Kate Spicer's attempt to slim down to a size zero in 6 weeks: Female Body Shape in the 20th Century. (thx, energy fiend)

Got the following query from a reader:

are those twitter updates on your blog updated automatically when you update your twitter? if so, how did you do it?

A couple of weeks ago, I added my Twitter updates and recent music (via last.fm) into the front page flow (they're not in the RSS feed, for now). Check out the front page and scroll down a bit if you want to check them out. The Twitter post is updated three times a week (MWF) and includes my previous four Twitter posts. I use cron to grab the RSS file from Twitter, some PHP to get the recent posts, and some more PHP to stick it into the flow. The last.fm post works much the same way, although it's only updated once a week and needs a splash of something to liven it up a bit.

The guy who played Spaulding in Caddyshack is a real estate broker in the Boston area. (thx, ivan)

Two reading recommendations regarding the Jonestown documentary: a story by Tim Cahill in A Wolverine Is Eating My Leg and Seductive Poison by former People's Temple member Deborah Layton. (thx, garret and andrea)

In case someone in the back didn't hear it, this map is not from Dungeons and Dragons but from Zork/Dungeon. (via a surprising amount of people in a short period of time)

When reading about how low NYC's greenhouse gas emissions are relative to the rest of the US, keep in mind the area surrounding NYC (kottke.org link). "Think of Manhattan as a place which outsources its pollution, simply because land there is so valuable." (thx, bob)

NPR did a report on the Nickelback potential self-plagiarism. (thx, roman)

After posting about the web site for Miranda July's new book, several people reminded me that Jeff Bridges' site has a similar lo-fi, hand-drawn, narrative-driven feel.

In the wake of linking to the IMDB page for Back to the Future trivia, several people reminded me of the Back to the Future timeline, which I linked to back in December. A true Wikipedia gem.

I'm ashamed to say I'm still hooked on DesktopTD. The problem is that the creator of the game keeps updating the damn thing, adding new challenges just as you've finally convinced yourself that you've wrung all of the stimulation out of the game. As Robin notes, it's a brilliant strategy, the continual incremental sequel. Version 1.21 introduced a 10K gold fun mode...you get 10,000 gold pieces at the beginning to build a maze. Try building one where you can send all 50 levels at the same time and not lose any lives. Fun, indeed.

Regarding the low wattage color palette, reader Jonathan notes that you should use that palette in conjunction with a print stylesheet that optimizes the colors for printing so that you're not wasting a lot of ink on those dark background colors. He also sent along an OS X trick I'd never seen before: to invert the colors on your monitor, press ctrl-option-cmd-8. (thx, jonathan)

Dorothea Lange's iconic Migrant Mother photograph was modified for publication...a thumb was removed from the lower right hand corner of the photo. Joerg Colberg wonders if that case could inform our opinions about more recent cases of photo alteration.

In reviewing all of this, the following seem related in an interesting way: Nickelback's self-plagiarism, continual incremental sequels, digital photo alteration, Tarantino and Rodriquez's Grindhouse, and the recent appropriation of SimpleBits' logo by LogoMaid.

Dave Curry won the kottke.org Celebrity

Dave Curry won the kottke.org Celebrity Mii contest back in December with a brilliant Zach Braff...he finally got the Zach Braff statuette from Fabjectory. Looks nice!

Amusing Super Mario Bros mod. Like the

Amusing Super Mario Bros mod. Like the post says, the invisible coin blocks are surprisingly funny. (via waxy)

Mere days after I'd kicked the habit,

Mere days after I'd kicked the habit, enabling kottke.org reader Jay sends word that the heroin-like DesktopTD has updated with new modes, new bad guys, and new weapons. It's Friday....get strung out on the new DesktopTD like it's your first time.

Not sure that there's a iron-clad source

Not sure that there's a iron-clad source on this, but a new version of Katamari Damacy seems to be rolling towards the Wii. Katamari seems like one of those games that the Wii remote was made for.

Can't. Stop. Playing. Desktop Tower Defense. (via damn you, schachter)

Can't. Stop. Playing. Desktop Tower Defense. (via damn you, schachter)

By Jason Kottke    Mar 20, 2007    Flash   games   video games

The Game Neverending Museum contains several screenshots

The Game Neverending Museum contains several screenshots and a paper transformation matrix. I got a little nostalgic for Web 1.0 looking at this.

By Jason Kottke    Mar 16, 2007    Flickr   games   gne   ludicorp   nostalgia   video games   www

Wii Sports high scores

I don't spend enough time playing Wii Sports to claim mastery in any of the events. I'm hovering around 2000 in tennis, I've bowled a 248 (twice), shot an 8-under in 9 holes of golf, and got my only gold medal in "Hitting the Green" with a distance of 84 feet. The big question, particularly in the Wii Tennis clubhouse, is: how high can a person's score go in a particular sport? Anything over 2000 displays off the chart:

Wii off the chart

After poking around for a few minutes, I discovered the Wii High Scores pool on Flickr, in which were the 2310 in tennis above, several 300 games in bowling, an 8-under in golf, and 153.1 feet in "Hitting the Green". Wii boxers in this thread claim a top score of 3124, after which it seems nearly impossible to score even a single point. Here's a screenshot of a 3120-level boxer:

Wii Boxing 3210 score

Does anyone have any Wii Sports high scores to share? Anyone over 2300 in tennis? Photo evidence is preferred.

By Jason Kottke    Mar 15, 2007    16 comments    games   video games   Wii

Notes from Will Wright's keynote at SXSW 2007. "

Notes from Will Wright's keynote at SXSW 2007. "Movies have these wonderful things called actors, which are like emotional avatars, and you kinda feel what they're feeling, it's very effective. Films have a rich emotional palette because they have actors. Games often appeal to the reptilian brain - fear, action - but they have a different emotional palette. There are things you feel in games - like pride, accomplishment, guilt even! - that you'll never feel in a movie."

Popular Science has a lengthy interview with

Popular Science has a lengthy interview with Will Wright about Spore, which gets into a bit more detail about the game than I've seen elsewhere. See also: Will Wright's bibliography.

A group of people who are interested

A group of people who are interested in preserving video games as culturally and historically important artifacts has chosen their list of the top 10 most important video games of all time: Spacewar!, Star Raiders, Zork, Tetris, SimCity, Super Mario Bros. 3, Civilization I/II, Doom, Warcraft series and Sensible World of Soccer. Sensible World of Soccer?

Simlish is the fictional language spoken in

Simlish is the fictional language spoken in the Sims games. Several music artists have recorded songs sung in Simlish.

By Jason Kottke    Mar 9, 2007    games   language   music   sims   video games

Dance Dance Immolation is a lot like

Dance Dance Immolation is a lot like Dance Dance Revolution except that if you miss a step, you get a flamethrower right to the face. (via wonderland)

By Jason Kottke    Mar 9, 2007    ddr   games   video games

The Golden Ratio and its appearance in

The Golden Ratio and its appearance in the music of Nintendo's Zelda games.

Best animated gif ever

The best animated gif ever created, I reckon. A tour de force. (thx, alaina)

Slang suggestion: "bang the bricks" as a

Slang suggestion: "bang the bricks" as a euphemism for getting money from an ATM. "Everybody knows how Mario from the Super Mario Brothers is getting money: He bangs against a brick with his head."

A brief history of Minesweeper.

A brief history of Minesweeper.

The Nintendo Wii, and the bowling game

The Nintendo Wii, and the bowling game in particular, is a big hit at an Illinois retirement community (average age: 77). "'I've never been into video games,' said 72-year-old Flora Dierbach last week as her husband took a twirl with the Nintendo Wii's bowling game. 'But this is addictive.'"

By Jason Kottke    Feb 23, 2007    games   Nintendo   video games   Wii

I missed this somehow, but Nintendo has

I missed this somehow, but Nintendo has an extensive series of interviews up on their site between Nintendo's president and the Wii development team. A fascinating look at the Wii's development process. (thx, zacharie)

By Jason Kottke    Feb 21, 2007    games   interviews   Nintendo   video games   Wii

Walking through the Union Square subway station

Walking through the Union Square subway station is like playing the Star Wars arcade game. I go through that station every single day and I never noticed that. For shame!

By Jason Kottke    Feb 17, 2007    games   NYC   Star Wars   subway   video   video games

Cool Missile Command-like Flash game, but with

Cool Missile Command-like Flash game, but with some physics and gravity.

Putting the game back in video game

Steven Johnson has written up some thoughts on the Nintendo Wii. His fifth point is especially interesting and I can't help quoting almost the entire thing:

Wii Sports trades the onscreen complexity of goals and objectives and puzzles for the physical, haptic complexity of bodily movement. Since the days of Pong, games have been simplifying the intricacies of movement into unified codes of button pressing and joystick manipulation. What strikes you immediately playing Wii Sports -- and particularly Tennis -- is this feeling of fluidity, the feeling that subtle, organic shifts in your body's motion will lead to different results onscreen. My wife has a crosscourt slam she hits at the net that for the life of me I haven't been able to figure out; I have a topspin return of soft serves that I've half-perfected that's unhittable. We both got to those techniques through our own athletic experimentation with various gestures, and I'm not sure I could even fully explain what I'm doing with my killer topspin shot. In a traditional game, I'd know exactly what I was doing: hitting the B button, say, while holding down the right trigger. Instead, my expertise with the shot has evolved through the physical trial-and-error of swinging the controller, experimenting with different gestures and timings. And that's ultimately what's so amazing about the device. Games for years have borrowed the structures and rules -- as well as the imagery -- of athletic competition, but the Wii adds something genuinely new to the mix, something we'd ignored so long we stopped noticing that it was missing: athleticism itself.

He's not exactly right -- for example, drifting in Mario Kart is difficult to do until you develop a "touch" for it and is not easy to explain to others -- but the Wii does take it to a new level.

A Wii-themed Valentine's Day card. "Will you

A Wii-themed Valentine's Day card. "Will you be my player 2?" More here. (thx, nicholas)

By Jason Kottke    Feb 13, 2007    games   holidays   Nintendo   video games   Wii

Rosemarie Fiore's awesome time-lapse photos of video

Rosemarie Fiore's awesome time-lapse photos of video games. Reminds me of Averaging Gradius. See also Jason Salavon's work.

By Jason Kottke    Feb 12, 2007    art   games   photography   video games

This just in: Conan O'Brien defeats Serena

This just in: Conan O'Brien defeats Serena Williams at Wii Tennis.

Bubble Bobble street art in London. BB

Bubble Bobble street art in London. BB is one of my favorite arcade games ever. (via wonderland)

Video: web designers Jeffreys Veen and Zeldman

Video: web designers Jeffreys Veen and Zeldman fight in Wii Boxing. More web designer Miis here and an explanation here.

Six weeks ago, a blogger began a

Six weeks ago, a blogger began a Wii workout regimen to see if he could lose weight by playing Wii Sports. He lost 9 pounds and almost 2% body fat.

By Jason Kottke    Jan 16, 2007    games   Nintendo   video games   Wii   wiisports

A California game company purchased the rights

A California game company purchased the rights to Line Rider and plans to release versions of the game for the Nintendo Wii and DS. (thx, selena)

Perched on top of Time magazine's list

Perched on top of Time magazine's list of best video games for 2006? Wii Sports.

By Jason Kottke    Jan 3, 2007    best of   best of 2006   games   lists   Nintendo   video games   Wii

Holy crap: playing the Wii on a

Holy crap: playing the Wii on a huge movie theater screen!

Update: Here's how they did it.

By Jason Kottke    Dec 22, 2006    games   Nintendo   video games   Wii

Addictive little online games

It's the Friday before Christmas weekend. Stop pretending you're trying to get any work done today. Your boss is either off on vacation already or has her feet up on the desk, waiting for the appropriate hour to sneak off for a "late lunch" and never come back. To help you in your final hours of pre-holiday work, I compiled a list of some addictive online games, easy to play but hard to master. Have hours of fun. Go on, you deserve it.

Line Rider - You know it, you love it. This is the new version, just released.

Winterbells - Jump a bunny from bell to bell.

Finger Frenzy - How fast can you type the alphabet? (My high is 8.54 seconds. (Slow typer.))

Sober Santa - Steer drunk Santa away from the rails.

Falling sand game - Part game, part physics experiment.

Throw Paper! - This would be more fun on the Wii.

Bejeweled - Billions of collective hours of productivity lost.

50 states map challenge - Place the US states on a map. (I got 92% accuracy.)

Cursor Thief - The short little dude wants to steal your cursor.

Mini golf - 18 holes. (Another version.)

Collapse - Kinda like Columns, if you've ever played that.

Fly the Copter - A simple one-button game.

Pingu Throw - Wherein a Yeti hits a penguin with a club to see how far it will fly.

Mission in Snowdriftland. Like Super Mario Bros, but with a snowman.

DoubleJeu - Balance a ball while playing Pong.

Chaos Theory - A bit like a chain reaction Missle Command.

Troyis - A chess-like puzzle game.

MotherLoad - I'm telling you, don't get started on this one. Like crack, it is.

Domino Pressure - Knock down the dominoes to squish the tomato.

Dodge - Dodge the blocks with your mouse.

High scores to share? Other neat online games that people should know about? Taunt my slow typing skills? Leave 'em in the comments.

By Jason Kottke    Dec 22, 2006    47 comments    games   lists   video games

Here's what kottke.org looks like using

Here's what kottke.org looks like using the browser on the Wii. The browser is from Opera and is available for free by going to the Wii Shop Channel, then Wii Ware, and then click "Download".

By Jason Kottke    Dec 22, 2006    browsers   games   kottke.org   Nintendo   operabrowser   video games   Wii   www

How do motion-sensing video game controllers (like

How do motion-sensing video game controllers (like the Wii remote) work? "The accelerometers used in the Nintendo controller are thinner than a penny, small enough to fit twelve on a postage stamp, and sell for under $6 a piece. They can accurately measure forces more than three times stronger than the pull of gravity in three directions - up and down, side to side, and forward and back."

Update: The folks at Spark Fun Electronics took the Wii remote apart to see how it worked. (thx, david)

Celebrity Mii Contest results!

From over 220 entries in the Celebrity Mii Contest, the judges have selected their favorite celebrity avatar created with the Nintendo Wii. And the winner is Dave Curry with his Zach Braff Mii:

Zach Braff

Judge Spencer Sloan of Goldenfiddle said of this entry: "What's beautiful about this one is the truth in this piece. Yes, Braff, you're a nose and some lip. Bravo to the artist for taking a risk." Judge Jen Bekman of the Jen Bekman gallery said of the Braff: "There is this eerily human quality - I mean it really looks like him, as a person, in a weird way." The Braff Mii was not the most faithfully rendered celebrity Mii but with a few broad strokes, Curry created something more than the sum of its parts and ventured close to art. Well done. As the winner, Dave will receive the Wii game of his choice and a 3-D statuette of the Zach Braff Mii provided by Fabjectory.

Here are some other entries the judges felt strongly about (i.e. the runners-up) with commentary:

Jack Black
Jack Black by both Brandon Erickson and Shane Walsh
Jen: "Faithfully rendered."
Spencer: "The artist really captured Black's unsettling feline qualities with confidence and skill, and for that he/she must be congratulated."

Condoleezza Rice
Condoleezza Rice by Alex Chang
Jen: "The Condi one looks like her and also is a caricature at the same time, embodying the devil-essence that surely corrupts her soul."

Ruth Bader Ginsburg
Ruth Bader Ginsburg by Stephanie Goins
Spencer: "This one is like the Mona Lisa. I cannot escape her glazy stare, try as I may. She's perfect in every way."

Woody Allen
Woody Allen by Adam Preble
Jen: "Great, immediately recognizable, somewhat of an easy target though."

Frida Kahlo
Frida Kahlo by Adriana Tatum

Marlon Brando
Vito Corleone by Benjamin Lim
Jen: "Don Corleone came close to being my top pick before I decided that he too, was a bit too easy."

Steve Zissou
Steve Zissou by Mark Husson
Spencer: "Nice work on the hat, I guess, but the moustache is weird. Plus, no pock marks. And Stevie definitely needs him a frown."

Admiral Ackbar
Admiral Ackbar by Eric Eberhardt and Mike Boccieri
Spencer: "Admiral Ackbar is fantastic, obviously, because I immediately knew who he was, and maybe you didn't. I'm interested to find out whether the artist went in with Ackbar in mind or saw him in some of the available features. Very well done, indeed."

Klaus Nomi
Klaus Nomi by D.J. Ross' girlfriend
Spencer: "The Klaus Nomi is a strong work but possesses little confidence. This Klaus is all fear.
More timid mime than weirdo alien swagger."

And here are the rest of the finalists that the judges had to choose from. You may notice a few excellent cartoon entries...the judges felt that while they were worthy finalists, they did not merit the top spots because of a lower degree of difficulty involved in their construction (i.e. making a cartoon character with what is essentially a cartoon editor).

The rest of the finalists
From top to bottom, left to right: Velma from Scooby Doo, Hannibal Lecter, Jack Skellington from A Nightmare Before Christmas, Dick Cheney, Tom Cruise, Hulk Hogan, Jennifer Wilbanks (aka The Runaway Bride), George Costanza, Charlie Brown, and V from V for Vendetta.

Missing from the finalists are the multiple Michael Jacksons, Hitlers, Satans, Walter Sobchaks, Beatles, and Kim Jong Ils. So many Mii versions of all these people exist online that it didn't feel right including them in the final round because they were both too easy and too easily copied from elsewhere.

Finally, a personal favorite that didn't make it into the final round:

Dfw Tennis
David Foster Wallace by Nick Maniatis

I get the feeling that in the Maniatis household, there are a lot of Wii Tennis matches pitting Wallace and Hal Incandenza against Tracy Austin and Michael Joyce. Awesome.

Thanks to everyone who entered and to the judges for deciding amongst such a strong field of entrants.

I don't know how so many people

I don't know how so many people are hurtling their Wii remotes across the room, but Nintendo has seen fit to recall the straps and replace them for free. To find out if you need a new strap (some remotes already have the better strap), check here. (thx, janelle)

By Jason Kottke    Dec 15, 2006    games   Nintendo   video games   Wii

Celebrity Mii Contest - last chance!

The Celebrity Mii Contest ends at 11:59 PM ET tonight (Wed.), so get your entries in!

Update: The contest is over and the results are here.

Missed this article from a few weeks

Missed this article from a few weeks ago: Why you shouldn't buy the Nintendo Wii. I almost didn't have time to read this because I'm having WAY too much fun playing the Wii.

By Jason Kottke    Dec 11, 2006    games   Nintendo   video games   Wii

More on the Celebrity Mii Contest

The Celebrity Mii Contest is going swimmingly, lots of good entries so far. Three announcements to make:

1. Mike Buckbee of Fabjectory has offered to make a physical statuette of the winner's celebrity Mii. So cool! The company currently does characters from SecondLife and SketchUp models, but they're branching out into making Miis and the winner's Mii statuette will be among the first that they produce.

2. I have extended the contest deadline until the end of the day on Wednesday, Dec 13. Lots have entered, but there's room for more.

3. Spencer Sloan of the excellent celebrity gossip site, Goldenfiddle, has agreed to lend his celebrity expertise to help judge the contest. I am working on getting another judge as well...stay tuned for further information.

That is all. Enter now!

Update: The contest is over and the results are here.

November 2006 sales figures for various video game

November 2006 sales figures for various video game consoles. The PS2 is still outselling the Wii, PS3, and Xbox 360. (via wonderland)

By Jason Kottke    Dec 11, 2006    business   games   Microsoft   Nintendo   ps2   ps3   Sony   video games   Wii   xbox360

At least now we know what "Wii"

At least now we know what "Wii" stands for: it's the sound the Wii Remote makes as it flies through the air just before hitting your TV. Wiiiiiiiii!!! "For example, in Wii Sports bowling, the proper way to let go of the ball while bowling is to release the 'B' button on the Wii Remote -- DO NOT LET GO OF THE Wii REMOTE ITSELF." (thx, janelle)

By Jason Kottke    Dec 8, 2006    games   Nintendo   video games   Wii

Just the other day I was thinking, "

Just the other day I was thinking, "gosh it would be neat if they made a painting game for the Wii". But a Bob Ross painting game for the Wii? Holy crap!

By Jason Kottke    Dec 8, 2006    art   bobross   games   Nintendo   video games   Wii

Celebrity Mii contest!

The Nintendo Wii includes a nifty editor for making the avatars that you play with, which are called Miis. Here's a video demonstrating how the editor works. The editor is suprisingly powerful for how simple it is and almost right away, people began making celebrity Miis...early efforts included Michael Jackson and Liza Minnelli. Some of the best celebrity Miis I've seen are Spike Lee, Borat, Steve Martin, Amy Sedaris as Jerri Blank, and Charlie Brown.

Meg and I set out to do a John Lennon Mii last nght, but as soon as we saw these eyes, we switched to Paul McCartney:

Paul Mccartney Mii

Not too shabby for a few minutes work, but I know you can do better. So, I'm having a contest to see who can make the best celebrity Mii. The rules are as follows:

1. All Miis must be made with the Nintendo Wii editor, not this Flash editor (which is cool, but not the same).

2. No cheating! Make your own Mii, don't just copy someone else's.

3. I love your mom, but she's not a celebrity. Frances Bean, you can ignore this rule.

4. You retain exclusive worldwide rights to your Mii and its image, save for giving me permission to post it on kottke.org as part of the contest.

5. Judging will be done by me and possibly a panel of "celebrity" judges if I can scrounge some up. The family and friends of the judges can enter, but will be held to much higher standards than everyone else, just as in real life.

6. Only two entries per person. (And don't enter two in your own name and then have your friend email in two more. Pick your best two, send 'em in, and take your chances.)

7. Entry deadline is Monday, December 11th at 11:59 pm ET. The entry deadline has been moved to Wednesday, December 13th at 11:59 pm ET. I will announce the winner at some time shortly after that.

To enter, make your Mii, take a photo of it on the screen (make sure the Mii is clearly visible in the photo), and send a link to the photo to jason@kottke.org with a subject line of "Celebrity Mii Contest" (no quotes). You can also send attachments but because of my spam situation, I cannot guarantee that they will get through to me...send a link to your entry to make sure. There will be some still-as-yet-unspecified prize (I'm thinking a Wii game or something like that) awarded to the winner. Good luck!

Update: More information on prizes (including a cool Mii statuette for the winner) and judges here.

Update: The contest is over and the results are here.

My upside down Mii. I was trying

My upside down Mii. I was trying to make a Picassoesque Cubist Mii, but the editor isn't that functional so this is what I ended up with instead.

By Jason Kottke    Dec 5, 2006    games   miis   Nintendo   video games   Wii

Kids who grew up playing Madden NFL

Kids who grew up playing Madden NFL know the intricacies of the game better than many fans (and coaches) of the game "because of attention to arcane details that has demystified the complexities of football to a population that never before understood them". (via tmn)

By Jason Kottke    Dec 5, 2006    football   games   maddennfl   NFL   sports   video games

Sketchfighter 4000 is a gorgeous video game with

Sketchfighter 4000 is a gorgeous video game with a hand-drawn look. (via df)

By Jason Kottke    Dec 1, 2006    games   video games

Wii: first thoughts

I got the chance this past weekend to play the Wii at a friend's house for a few hours. Here are some rough initial thoughts:

0. It's fun. Really fun. Like "baby laughing hysterically for no reason other than he's a baby and he's alive" fun. I haven't enjoyed a gaming system this much since a certain plumber and his green-clad brother ba-da-bum-ba-da-bum-bummed their way into our hearts.

1. Not only do I want to play it again right now (so badly) despite having to stand up and move around and stuff, I want to play it again right now (so badly) because I want to stand up and move around and stuff. Reminds me of my 15yo self; all he wanted to do was play hours and hours of basketball in my driveway.

2. With the Wii Sports Pack, Nintendo has made it possible for those who are not physically gifted to nonetheless discover and explore their athletic gifts (like manual dexterity, quickness, timing, etc.). Even your gray-haired relatives can excel at bowling: "It was her 1st time ever playing video games and she has a high of 155 so far. Wii rocks!"

3. Possibly the best thing about the Wii is that you don't really need to be told how to use the controller. The boxing game has zero learning curve (just punch!).

4. Nintendo is betting the farm that just like megapixels don't matter as much nowadays when buying digital cameras as lens quality, camera features, etc., the number of polygons your console's processor spits out at what resolution matters less than how fun the games are. As someone who's nonplussed by fancy graphics in video games, I'll take that bet.

5. The menu interface is a little clunky. Did they not have time to get it right?

6. The day it's possible to buy NHL '94 through the Wii's Virtual Console, my life, such as it is, will be complete.

7. I'm curious how much fine control is possible with the Wiimote after a couple weeks of practice. With a conventional controller, very tiny adjustments are possible by pulsing or tapping the joypad or joystick...you can easily move Mario right to the edge of the staircase or subtly adjust your direction your kart is pointed on the track. But I found it difficult being that precise with the Wiimote while playing Super Monkey Ball.

Now all I need to do is get my own. :)

By Jason Kottke    Nov 29, 2006    games   nhl94   Nintendo   video games   Wii

Although Nintendo finds itself in third place

Although Nintendo finds itself in third place in the video game console wars behind Sony and Microsoft, the company is doing really well financially while Sony and MS are maybe breaking even with their efforts. "Nintendo knew that it could not compete with Microsoft and Sony in the quest to build the ultimate home-entertainment device. So it decided, with the Wii, to play a different game entirely."

Nintendo game developers Ken'ichiro Ashida and Shigeru

Nintendo game developers Ken'ichiro Ashida and Shigeru Miyamoto talk about how the Wii was developed. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."

Players of the Nintendo Wii are getting

Players of the Nintendo Wii are getting more exercise than they bargained for; reports of "Wii elbow" abound. Making the supreme sacrifice, one gamer is "vowing nightly 'Wii workouts' to get in better shape". What a trooper!

By Jason Kottke    Nov 27, 2006    games   Nintendo   video games   Wii

Psychology of the Wii and PS3

Of all the news over the past few days about the launches of Sony's PS3 and Nintendo's Wii, the most interesting has been the differing responses of the people waiting to purchase the different consoles. While the launch of the PS3 was marred by violence (people robbed of their PS3s in mall parking lots, crowds trampling people in a mad rush for games, police needing to quiet unruly crowds waiting to buy with pepper bullets, etc.), the launch of the Wii was peaceful, with no reports of violence that I can find. This comment on Digg is typical of the sentiment I've seen expressed online about the two groups of fans:

Try working at a Circuit City... went in for a 7am meeting and got badgered by the losers. I have to say the "wii-tards" were much more tame than the "ps three-tards."

There are several obvious reasons for the PS3 violence: the PS3 was possibly more anticipated, their initial supply was more limited than that of the Wii, and the machine is more expensive. But the difference in reaction also has something to do with the goals of each company in regard to their respective systems and the types of people each system tends to attract. Nintendo is focused on play and fun: the Wii is the fun system...about people of all ages enjoying the process of playing games. The PS3 is more about competition, who wins, who loses, and who frags the most enemies in the most spectacular fashion; cutthroat survival of the fittest. These are generalizations of course, but I find it interesting that the Nintendo gamers, who are attracted to play and fun, didn't cause as much trouble as the PS3 fans, who are more into competition.

Update: On the other hand, a report from last night in line at the Nintendo store in Manhattan:

After we had waited in line for almost two hours, Nintendo World closed the store early (at 5:30) and instead of making the announcement themselves, the Nintendo World employees sent Rockefeller Center security out to intimidate the crowd into dispersing. It was surreal - on what should have been Nintendo World's finest day, they were closing early and sending out fake police to scare away their customers.

Nintendo not managing their own store = stupid.

By Jason Kottke    Nov 20, 2006    crime   games   Nintendo   ps3   video games   Wii

Wii wordplay

Nintendo released the Wii at midnight today. Predictably, bloggers and media outlets are having a bit of fun with the gaming console's name. Here's a sampling of headlines from newspaper stories and blog posts with Wii wordplay:

Gone with the Wii
Gamers Wii bit excited
Are Wii Ready?
Playtesters say 'Wii' to console war question
Wii Won't Rock You
And away Wii go
Gamers Go Wii Wii Wii All the Way Home
The things Wii do for love
'Wii'kend So Far
No Wii for Mii... for now :(
Wii were successful (barely)
Wii Are The World: War Of The "Hard To Resist" Game Consoles
Wii Will, Wii Will Rock You.
Oh Wii Oh...
A Wii bit of gougery
Come On Over and Wii'll Play!
Wii-lcome to the Twilight Zone
Wii would like to play!
What Wii can do
Only a Wii Bit of Excitement
PS3 Fans: "Wii are a bunch of idiots"
Wii Wish You an Early Christmas (If You're Famous Enough)
Be Kind to the Wii Folk
Wii Love It! All about Nintendo's new gaming console
A Wii-bit too late
Are Wii ready?
Wii Want to Play
Wii for Yoo and Mee
To Wii or not to Wii, that is the question!
A Wii Bit More

Oh, the humani'wii'. (Apologies...I'm so'wii'. (No, 'wii'lly. (I can't stop, send help! Hurr'wii'!)))

By Jason Kottke    Nov 19, 2006    games   headlines   Nintendo   video games   Wii

An imperfect metaphor many of you probably won't get

Driving on the Interstate through the metropolitan tri-state area during a 1.5 hour downpour is like playing 700 continuous laps of Baby Park against 7 other players. I'm beat. (ps. It's a simile anyway.)

New version of MAME for OS X

New version of MAME for OS X that works natively on the Intel machines. MAME is an arcade emulator that lets you play arcade games on your computer. (via df)

By Jason Kottke    Nov 13, 2006    Apple   games   mame   OS X   video games

Artist Bob Dob has some nice video

Artist Bob Dob has some nice video game-related oil paintings, including mugshots of Mario & Luigi and Mario & Donkey Kong hanging out, having a beer. (thx, chris)

Play Commander Keen online. Keen was the

Play Commander Keen online. Keen was the first game that id Software made (before Doom made them a household name among gamers).

Grand Theft Mario = Super Mario Bros + Grand Theft Auto.

Grand Theft Mario = Super Mario Bros + Grand Theft Auto.

Commerical for a game called Gears of

Commerical for a game called Gears of War featuring a cover of Tears for Fears' Mad World by Gary Jules (which you might remember from Donnie Darko). The ultraviolence and poignance is an interesting juxtaposition.

Update: Greg Allen uncovers the original music video for the aforementioned Mad World cover, directed by Michel Gondry.

Update: So, the long GoW video posted above was created by a fan using the original version (also at YouTube) directed by Joseph Kosinski (David Fincher consulted on it as well, I guess). (thx, chris)

By Jason Kottke    Nov 6, 2006    commericals   games   music   TV   video games

Will Wright's bibliography

The recent New Yorker piece on Will Wright is a thorough profile of the game designer, but also functions as a bibliography of sorts for the games he's created over the past 20 years. Bibliographies are something normally reserved for books, but Wright draws much of the inspiration for his games from articles, books, papers, and other games that a list of further reading/playing in the instruction booklet for SimCity wouldn't feel out of place. Because I like utilizing bibliographies -- they allow you to get into the head of an author and see how they sampled & remixed the original ideas to create something new -- I've created one for Will Wright. Sources are grouped by game; general influences are listed seperately.

SimCity
The Game of Life, John Conway.

Montessori school. "It's all about learning on your terms, rather than a teacher explaining stuff to you. SimCity comes right out of Montessori -- if you give people this model for building cities, they will abstract from it principles of urban design."

Urban Dynamics - Jay Wright Forrester. "This study of urban dynamics was undertaken principally because of discoveries made in modeling the growth process of corporations. It has become clear that complex systems are counterintuitive. That is, they give indications that suggest corrective action which will often be ineffective or even adverse in its results. Very often one finds that the policies that have been adopted for correcting a difficulty are actually intensifying it rather than producing a solution."

World Dynamics - Jay Wright Forrester.

The Sims
A Pattern Language - Christopher Alexander. "By understanding recurrent design problems in our environment, readers can identify extant patterns in their own design projects and use these patterns to create a language of their own. Extraordinarily thorough, coherent, and accessible, this book has become a bible for homebuilders, contractors, and developers who care about creating healthy, high-level design."

A Theory of Human Motivation - Abraham Maslow. Paper on human behavior and motivation.

Maps of the Mind - Charles Hampden-Turner.

Other Sim Games
Gaia hypothesis - James Lovelock. "The Gaia hypothesis is an ecological theory that proposes that the living matter of planet Earth functions like a single organism."

The Ants - E.O. Wilson. "This is the definitive scientific study of one of the most diverse animal groups on earth; pretty well everything that is known about ants is in this massive work."

Spore
Powers of Ten - Charles and Ray Eames. "The film starts on a picnic blanket in Chicago and zooms out 10x every 10 seconds until the entire universe (more or less) is visible. And then they zoom all the way back down into the nucleus of an atom. A timeless classic."

Drake Equation - Frank Drake. "Dr. Frank Drake conceived a means to mathematically estimate the number of worlds that might harbor beings with technology sufficient to communicate across the vast gulfs of interstellar space."

SETI. "The mission of the SETI Institute is to explore, understand and explain the origin, nature and prevalence of life in the universe."

2001: A Space Odyssey - Stanley Kubrick.

Panspermia - Freeman Dyson. "This approach was directly inspired by Freeman Dyson's notion of Panspermia - the idea that life on earth may have been seeded via meteors carrying microscopic "spores" of life from other planets. (Dyson's concept is also the origin of the game's title.)"

The Life of the Cosmos - Lee Smolin. "[Smolin's] theory of cosmic evolution by the natural selection of black-hole universes makes what we can experience into an infinitesimal, yet crucial, part of an ever-larger whole."

The Anthropic Cosmological Principle - John Barrow, Frank Tipler, and John Wheeler. "Is there any connection between the vastness of the universes of stars and galaxies and the existence of life on a small planet out in the suburbs of the Milky Way?"

The demoscene. "The demoscene was originally limited by the hardware and storage capabilities of their target machines (16/32 bit micros such as the Atari and the Amiga ran on floppy disks), they developed intricate algorithms to produce large amounts of content from very little initial data."

General influences
PanzerBlitz - Avalon Hill. "PanzerBlitz is a tactical-scale board wargame of tank, artillery, and infantry combat set in the Eastern Front of the Second World War."

Super Mario Bros. - Shigeru Miyamoto. "[SMB] encouraged exploration for its own sake; in this regard, it was less like a competitive game than a 'software toy' -- a concept that influenced Will Wright's notion of possibility space. 'The breadth and the scope of the game really blew me away,' Wright told me. 'It was made out of these simple elements, and it worked according to simple rules, but it added up to this very complex design."

Go. "[Go] is a strategic, zero-sum, deterministic board game of perfect information."

--

Sources: Game Master, The Long Zoom, Master of the Universe, Interview: Suzuki and Wright, Spore entry at Wikipedia, Will Wright entry at SporeWiki, Will Wright Interview.

Update: This interview with Wright at Game Studies contains a list of references from the conversation, many of which have influenced Wright's body of work. (thx, phil)

By Jason Kottke    Nov 2, 2006    books   cities   games   science   video games   Will Wright

Opening tonight at Jen Bekman's gallery: James

Opening tonight at Jen Bekman's gallery: James Deavin's Photographs from the New World, a selection of photos he took in the online game, Second Life.

Looks like a good issue of the

Looks like a good issue of the New Yorker this week, including a profile of Will Wright and a review of Steven Johnson's The Ghost Map.

A confession: I just spent a little

A confession: I just spent a little while watching NHL '94 highlight videos on YouTube and consider it time well spent. After all, it is one of the greatest video games ever made. I noticed quite a few of the featured goals in this video were what my little cadre of gamers in college referred to as "cheater" goals where you go across the goal and slapshot hard to the far side. We outlawed them because it was a guaranteed goal and made playing a whole lot less fun. The goal I didn't notice so much of was the "rock the cradle" goal, a beautiful goal and my bread and butter as an NHL '94 player. It happens on the break where you dribble the puck very quickly back and forth from left to right and, when it works, juke the goalie completely. The best part is that after much practice, you can do it with even the slowest players in the game against the best goalies.

Update: Some crazy souls have made a multiplayer version of NHL '94 that works over the internet. You just login to a server, find an opponent, and away you go. There are even leagues!

By Jason Kottke    Oct 27, 2006    games   hockey   nhl94   segagenesis   sports   video   video games

Line Rider

Line Rider is not quite a game but not quite a toy or drawing tool either. But judging by the 6,000,000 views its gotten since it was posted a month ago, Line Rider certainly is compelling. I don't even like playing it all that much, but I spent a solid hour a few weeks ago watching videos of other people's tracks on YouTube; it's just so fascinating to see how much can be done with simple lines and rules. Here's one of the better tracks I've seen (c/o clusterflock). This little non-game has even shown up in Time magazine. Go, little Line Rider, go.

Update: A new version of Line Rider is to be released soon. New features will include an eraser, new types of lines, line snapping, etc.

If you're looking to record your Line Rider creation and post it to YouTube, you can use CamStudio (Win), Super Screen Recorder (Win), oRipa Screen Recorder (Win), Screen Movie Recorder (Mac), iShowU (Mac), Snapz Pro (Mac), and ScreenRecord (Mac).

For information on how to play Line Rider more effectively, check out the Line Rider Forums.

The story of Tetris

The following is a great 2004 BBC documentary about Tetris, the man who created it, and the lengths that several companies went to in order to procure the rights to distribute it. Tetris - From Russia With Love:

Alexey Pazhitnov, a computer programmer from Moscow, created Tetris in 1985 but as the Soviet Union was Communist and all, the state owned the game and any rights to it. Who procured the rights from whom on the other side of the Iron Curtain became the basis of legal wranglings and lawsuits; the Atari/Nintendo battle over Tetris wasn't settled until 1993. There's an abbreviated version of the story, but the documentary is a lot more fun. A rare copy of the Tengen version of Tetris, which was pulled from the shelves due to legal troubles, is available on eBay for $50.

(Like this story? Digg it.)

By Jason Kottke    Oct 25, 2006    alexeypazhitnov   atari   copyright   games   legal   movies   Nintendo   Tetris   ussr   video games

PopTech, day 1 wrap-up

Since my internet access has been somewhat spotty at the conference (I'm trying to pay attention and power is hard to come by here so the laptop is closed most of the time), I'm going to do rolling wrap-ups as I go, skipping around and filling in the blanks when I can. Here we go, soundbite-style:

Alex Steffen: Cars equipped with displays that show gas mileage, when compared to cars without the mileage display, get better gas mileage. That little bit of knowledge helps the driver drive more economically. More visible energy meter displays in the home have a similar effect...people use less energy when they're often reminded of how much energy they use. (Perhaps Personal Kyoto could help here as well.) At dinner, we discussed parallels between that and eating. Weighing yourself daily or keep track of everything you eat, and you'll find yourself eating less. In the same way, using a program like Quicken to track your finances might compel you to spend less, at least in areas of your life where you may be spending too much.

Bruce Sterling is the Jesse Jackson of technology. He has this cadence that he gets into, neologism after neologism, stopping just short of suggesting a new word for neologism. Wonderful to experience in person. Perhaps not as upbeat as the Reverend, though.

Bruce also related a story told to him by an engineering professor friend of his. The prof split his class into two groups. The first group, the John Henrys, had to study and learn exclusively from materials available at the library...no internet allowed. The second group, the Baby Hueys, could use only the internet for research and learning...no primary source lookups at the library. After a few weeks, he had to stop this experiment because the John Henrys were lagging so far behind the Baby Hueys that it is was unfair to continue.

Kevin Kelly noted that the web currently has 1 trillion links, 1 quintillion transistors, and 20 exabytes of memory. A single human brain has 1 trillion synapses (links), 1 quintillion neurons (transistors of sorts), and 20 exabytes of memory.

Kelly also said that technology has its own agenda and went on to list what it is that technology might want. One of the things was clean water. You need clean water for industrial manufacturing...so water cleanliness is going to be a big deal in China. In a later talk, Thomas Friedman said, "China needs to go green."

Hasan Elahi, during his ordeal being mistaken for -- what's the term these days? -- an enemy combatant, learned that language translates easier than culture. That is, you can learn how to speak a language fluently way easier than to have the cultural fluency necessary to convince someone you're a native. In his interrogations, Hasan liberally sprinkled pop culture references in his answers to questions posed by the FBI to help convince them that he was a native. Workers at call centers in India for American companies are not only taught to speak English with an American accent, they also receive training in American geography, history, and pop culture so as to better fool/serve American callers.

"The best laid plans of mice and men turn into a nonlinear system." -- Will Wright, with apologies to Robert Burns.

Speaking of Wright, a couple of Spore trivia bits. The data for a creature in Spore takes up just 3K of memory. And entire world: just 80K. And these worlds are amazingly complex.

Brian Eno: With large groups of people, the sense of shame and the sense of honor that keeps the members of small groups from misbehaving breaks down. The challenge for larger groups is to find ways of making honor and shame matter in a similar respect.

Stewart Brand: "We are terraforming the earth anyway, we might as well do it right." Stewart also noted that cities are very effective population sinks. When people move to cities, the birthrate drops to the replacement rate (2.1 children per family) and keeps on dropping. Combine that with the fact that by early next year, more people in the world will live in cities than in rural areas, and at some point in the next hundred years, the earth's population will start to fall.

Cory posted a nice review of Julian

Cory posted a nice review of Julian Dibbell's Play Money. I loved the book as well and Cory's review captures what's so compelling about it. It's a shame that it didn't gain a wider readership (and a less unfortunate cover as well)...it's not just some nerdy book about g@m3rz.

Steven Johnson on The Long Zoom, "the

Steven Johnson on The Long Zoom, "the satellites tracking in on license-plate numbers in the spy movies; the Google maps in which a few clicks take you from a view of an entire region to the roof of your house; the opening shot in 'Fight Club' that pulls out from Edward Norton's synapses all the way to his quivering face as he stares into the muzzle of a revolver; the fractal geometry of chaos theory in which each new scale reveals endless complexity." And that's just the introduction to an interview of Will Wright about his new Long Zoom game, Spore.

The London Science Museum will hold a

The London Science Museum will hold a video game exhibition starting in October. Visitors will be able to play vintage video games, including Spacewar, the world's first computer game.

Scans of video game magazine advertisements from 1982.

Scans of video game magazine advertisements from 1982. My favorite features George Plimpton in an ad for Intellivision, which John Hodgman parodies in a new ad for his book.

Todd Deutsch's photo gallery, Gamers, contains photos

Todd Deutsch's photo gallery, Gamers, contains photos of video game enthusiasts and the (non-virtual) world they inhabit.

Here's a great video of old school

Here's a great video of old school arcade games represented using household items...here's a Frogger screenshot. The rest of the photos and videos are worth a look as well; Roof Sex is reminiscent of Furniture Porn (nsfw). (via waxy)

By Jason Kottke    Aug 21, 2006    games   NSFW   remix   sex   video   video games

Geoffrey Chaucer writes on his blog about

Geoffrey Chaucer writes on his blog about playing the Exboxe CCCLX video game system. Donkeye-Kynge sounds pretty fun, as does Tyger Woodses Huntinge and Hawkinge. (And I love that the commenters stay in character.) (via rb)

Great Coke ad parody of Grand Theft Auto. (via df)

Great Coke ad parody of Grand Theft Auto. (via df)

MotherLoad. Sure, it starts off simple enough.

MotherLoad. Sure, it starts off simple enough. Oh, it's like Dig Dug, cute. Collect the ore, exchange it for money, and ooh, upgrades! There's platinum down here. Rubies! Wait, it's almost dinnertime? But we just had lunch. That was 5 hours ago? Oh. No. (This is why I can never, ever play Warcraft. Meg would be widowed for sure. "Jason is survived by his wife, Meg, and was preceded in death by his former self...")

Stop-motion human Space Invaders. The must-see video

Stop-motion human Space Invaders. The must-see video game and stop-motion video related link of the day. (thx, janelle)

Update: This looks like the official site.

Play Money by Julian Dibbell

Play Money

During the depths of the dot com bust, Julian Dibbell looked online for a job and found one as a commodities trader in the Ultima Online virtual world. During one particularly productive month, he made almost US$4000. Dibbell has a book coming out about the experience, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot. In addition to being available at bookstores in meatspace, Play Money will also be on sale in the virtual world of Second Life in the currency of that world (Linden dollars). From the press release:

In-game versions of Play Money designed by Second Life coder/publisher Falk Bergman are available for L$750. These copies can be signed by Dibbell at his in-Second Life interview with journalist Wagner James Au on July 27th. For the Second Life resident who needs something a bit more tactile, L$6250 buys a real-life copy of Play Money, shipped with care to the buyer's real life address, in addition to the standard in-game version.

(At the time of this press release, Linden dollars are trading at approximately L$300.00 to the US$1.00. Adjusted to US dollars, an online copy costs US$2.50, and the price of a real-life copy bought in-game is around US$20.85.)

Dibbell will be signing his virtual books in Second Life on July 27th. Caterina read Play Money and has some thoughts on its relation to her work/play at Ludicorp. And here's a preview of Chinese Gold Farmers, a documentary on gold farming sweatshops in China.

kottke.org, quickly...

The best way to get a sense of what kottke.org is all about is to head to the front page or check out some random entries from the archives.

Tags related to video games:

Nintendo (61)    Wii (56)    addictive Flash games (31)    video (746)    music (405)    Super Mario Bros (26)    movies (1074)    Guitar Hero (7)    language (272)    donkeykong (3)    economics (202)    Javascript (16)    Steve Wiebe (2)    King of Kong (2)    Flash (21)

Looking for work?

See more on the Job Board.

Tags, tags, tags

Many posts on kottke.org have been "tagged" with keywords, which activity results in collections of related posts like sports, infoviz, or best of.

Recently popular tags (last 3 weeks)

The 2000s (14)    post updates (46)    video (746)    fantasticmrfox (9)    USA (14)    movies (1074)    science (635)    books (738)    lists (646)    food (667)    photography (822)    Wes Anderson (37)    medicine (45)    maps (235)    best of (372)

All-time popular tags

movies (1074)    photography (822)    video (746)    books (738)    NYC (694)    food (667)    lists (646)    science (635)    design (612)    sports (486)    music (405)    art (389)    business (382)    best of (372)    TV (370)

Useful favorites

photography (822)    economics (202)    lists (646)    best of (372)    infoviz (163)    food (667)    NYC (694)    firstworldproblems (4)    cities (135)    restaurants (188)    video (746)    timelapse (3)    interviews (256)    language (272)    maps (235)    fashion (164)    NSFW (63)    remix (207)

Random tags

softdrinks (2)    Million Dollar Homepage (5)    music (405)    The Wrestler (2)    best of 2009 (2)    Calvin Trillin (5)    garrywinogrand (2)    SXSW (5)    taxes (6)    hallelujah (2)    Bjork (5)    endoffree (4)    cormacmccarthy (2)    theseptemberissue (2)    prefab (2)